A downloadable game for Windows

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This level prototype serves as a playground for learning and exploring various C++ features in game development. It showcases camera toggling, interactive objects, destructible environments, ray tracing displays, proximity lights, AI enemy behavior, and a health system. Additionally, the level prototype introduces an innovative object highlighting system, which identifies interactable objects upon intersecting with the player's cursor, providing a visual cue and allowing the player to interact directly with the object.



Duration

June 2022 - August 2022 | May 2023 - June 2023 (revisited)


Team Size

Solo project


Roles

Developer, Gameplay Programmer, UI/UX Designer & Programmer


Contributions

- Implemented camera toggling on button press

- Created destructible object property

- Integrated a visual display of ray casting on button press

- Programmed a toggling proximity light

- Designed and implemented AI enemy behavior including patrolling, chasing, and attacking

- Developed player health system which displays on the HUD in bar and percentage format

- Incorporated a visual cue to indicate damage being taken in the form of a flashing screen


Tools

- UE Blueprints

- C++

- Unreal Engine

- Visual Studio

- Microsoft Office Suite


Features

- Camera Toggling

- Highlighting Usable Objects

- Destructible Objects

- Ray Casting Display

- Proximity Light Toggling

- AI Enemy

- Health System

Download

Download
Security.exe 186 kB

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