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A downloadable game for Windows
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This level prototype serves as a playground for learning and exploring various C++ features in game development. It showcases camera toggling, interactive objects, destructible environments, ray tracing displays, proximity lights, AI enemy behavior, and a health system. Additionally, the level prototype introduces an innovative object highlighting system, which identifies interactable objects upon intersecting with the player's cursor, providing a visual cue and allowing the player to interact directly with the object.
Duration
June 2022 - August 2022 | May 2023 - June 2023 (revisited)
Team Size
Solo project
Roles
Developer, Gameplay Programmer, UI/UX Designer & Programmer
Contributions
- Implemented camera toggling on button press
- Created destructible object property
- Integrated a visual display of ray casting on button press
- Programmed a toggling proximity light
- Designed and implemented AI enemy behavior including patrolling, chasing, and attacking
- Developed player health system which displays on the HUD in bar and percentage format
- Incorporated a visual cue to indicate damage being taken in the form of a flashing screen
Tools
- UE Blueprints
- C++
- Unreal Engine
- Visual Studio
- Microsoft Office Suite
Features
- Camera Toggling
- Highlighting Usable Objects
- Destructible Objects
- Ray Casting Display
- Proximity Light Toggling
- AI Enemy
- Health System
Status | Prototype |
Platforms | Windows |
Author | Lindsey Braun |
Genre | Action |
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